ELEMENTS
Posted: Fri Apr 18, 2014 8:33 pm
I would like to showcase a couple images for our upcoming deck, and open this up for discussion.
When I designed our Infinity Edition deck, I researched the function and form of a UI or User Interface. Making important information quickly recognizable and natural to find, is clearly a great concept to understand when putting tiny symbols on a piece of paper 2" x 3". I felt that it made the Infinity deck exceptionally functional, especially when considering we used planets for suits
Well, for our next deck we are using pips that are familiar, and yet wholly new. It is important that a deck of cards feel natural so you can trust it in your performance not to throw off your audience, and to make playing fast games like my favorite, 'speed' with ease. The art on the cards is very potent and visually captivating, and I wanted to be sure that while they retain a very art focused look that they are immediately recognizable as playing cards without you having to think about it. Milliseconds count.
With that said I've included a look at the Infinity Edition and the upcoming ELEMENTS number cards near the bottom of the project page. I'd love to hear your thoughts. We launch soon, (4/21 @ 8am PST) but I will take things into account what the community here has to say. Above and beyond this discussion, I'd like to welcome everyone to check out the project. Our goal is $3500 to print with Conjuring Arts, (makers of the EXQUISITE deck) but there is a stretch goal to print with the USPCC. If you would like to see this deck printed by the USPCC, I urge you to pledge and be a part of helping the project get there. I would be happy to do so, and I think this deck deserves it.
Thanks everyone, and a special thanks to Mike Ratledge for the invitation to come here. I'm looking forward to taking as much of an active role as I can on this site while still running things smoothly over at Alien Ink. Here is the link to the project. https://www.kickstarter.com/projects/al ... n=28cb415c" onclick="window.open(this.href);return false;" onclick="window.open(this.href);return false;" onclick="window.open(this.href);return false;
When I designed our Infinity Edition deck, I researched the function and form of a UI or User Interface. Making important information quickly recognizable and natural to find, is clearly a great concept to understand when putting tiny symbols on a piece of paper 2" x 3". I felt that it made the Infinity deck exceptionally functional, especially when considering we used planets for suits
Well, for our next deck we are using pips that are familiar, and yet wholly new. It is important that a deck of cards feel natural so you can trust it in your performance not to throw off your audience, and to make playing fast games like my favorite, 'speed' with ease. The art on the cards is very potent and visually captivating, and I wanted to be sure that while they retain a very art focused look that they are immediately recognizable as playing cards without you having to think about it. Milliseconds count.
With that said I've included a look at the Infinity Edition and the upcoming ELEMENTS number cards near the bottom of the project page. I'd love to hear your thoughts. We launch soon, (4/21 @ 8am PST) but I will take things into account what the community here has to say. Above and beyond this discussion, I'd like to welcome everyone to check out the project. Our goal is $3500 to print with Conjuring Arts, (makers of the EXQUISITE deck) but there is a stretch goal to print with the USPCC. If you would like to see this deck printed by the USPCC, I urge you to pledge and be a part of helping the project get there. I would be happy to do so, and I think this deck deserves it.
Thanks everyone, and a special thanks to Mike Ratledge for the invitation to come here. I'm looking forward to taking as much of an active role as I can on this site while still running things smoothly over at Alien Ink. Here is the link to the project. https://www.kickstarter.com/projects/al ... n=28cb415c" onclick="window.open(this.href);return false;" onclick="window.open(this.href);return false;" onclick="window.open(this.href);return false;