deleter wrote:Sure they have everything they asked for, but that doesn't imply they asked for enough, nor does it imply they were truly ready to launch the kickstarter. I totally get you are investing in a product, but it is an investment meaning it can fail. I guess from the first Kickstarter I backed I never held the illusion I was simply buying a product. I understood these are not proven businesspeople (who *still* make mistakes and miscalculations) nor finished products just waiting to be shipped. Thinking that crap is never going to hit the fan is what is ridiculous. Also I never tried to justify "scammers", I said if you as a backer feel there are too many scammers then sure, back off. But I've seen projects fail for other reasons even after getting funded, whether its the fact the person didn't do the shipping calculations or what have you. I honestly can't believe people approach Kickstarter as just another store, its ridiculous.BMPokerworld wrote: IMO, your statement is exactly the problem and why people keep getting burned. First, you are not investing in a company as you seem to be saying. You are investing in a product. Once that product gets funded, there is absolutely no reason for the product not be delivered, unless the project creator is a thief, scammer and a con-artist. If they have not done sufficient research and develop problems AFTER they receive funding, then they shouldn't have started the campaign to begin with because they lack sufficient business acumen. Saying it is OK to get burned AFTER the campaign has been funded and the creator has received the money, is ridiculous. They have everything they asked for at that point and have no reason to not deliver what they promised and even more importantly, what the backer PAID for.
I was not writing a comparison. Other people in this thread commented that people who can't go to a bank to get an initial investment go to kickstarter, while others were saying that Kickstarters should be more guaranteed. My point was if we push Kickstarter all the way to that point, we've pretty much closed off the people who couldn't have gotten a business investment and completely missed the point. And while I technically agree with your point, ideologically I don't. In my mind kickstarter is about getting someone's project off the ground. You could view their project as a single deck of cards, but personally I would hope that most KS campaigns are trying to build something lasting. Get enough money to start a proper playing card company rather than coming back to KS every time. Perhaps it is hard to understand this mentality if you only look at playing card kickstarters, but with a lot of other kickstarters higher tier rewards are more about giving the creator more money to achieve their dream than it is about getting more product.BMPokerworld wrote: You comparison in trying to get a bank to invest in your product, is not relevant and you are comparing apples and oranges. People who invest in companies have many more failures than they do successes, but the successes, hopefully, will return significant profit to the investor above and beyond the losses they have with the companies that did not work out. That is not what Kickstater is or does. You have no upside beyond your product that you have PAID for UPFRONT. Basically, that is all you are doing. You are advancing funds to someone that doesn't have them to get their product produced. Nothing more, nothing less.
Thanks!
So to bring it back down to the ground, yes I think its perfectly acceptable to give money to someone where you are risking that they didn't do all their homework and calculations. Who maybe didn't look into every minute detail. Honestly other than a scant few KS post-mortems you can read and learn from there isn't a whole lot of how-to guides. A lot of this is very new to people who haven't previously run a business of any sort. And I think it would be a big loss to push these types out of KS because I have seen people grow tremendously in the trial-by-fire and manage to ship their rewards too.
edit: You know there are other reasons that KS run into hiccups that run beyond doing due diligence. Kickstarters that way overfund resulting in mfring changes for one. Again maybe not an issue with cards, but I backed a KS for a cast iron product that ended up getting enough backers the creator had to changes forges b/c the forge he was originally planning to use couldn't handle the # of orders. Similar experience with a slim wallet I backed. That project also got extremely overfunded and ended up taking several months to get a new mfr lined up and making all the wallets. I went with a color that was released only a month behind schedule, but I'm pretty sure some backers are *still* receiving theirs like 6 months later. I think it is naive to say that it's some tried and true thing to launch a kickstarter and know exactly what you're doing. Perhaps playing cards _can_ be more of an exact science if they stick exclusively to cards (no chips or dice or posters or w/e), use USPCC, and make sure to calcluate out the shipping costs beforehand. But that is probably the 1% case for KS. Most include hidden factors and unexpected scenarios that would be impossible, impractical, or insanely tedious to ferret out.
While I understand your point and agree with what your saying, the vast majority of fails are not technical in nature. The fails come almost exclusively from not shipping the rewards out in a timely fashion. No matter how you slice it, it is because the campaign creator is not willing to put the time in to ship the rewards to their backers in a timely fashion. I 100% agree that they get overwhelmed and get lost, but instead of dealing with the problem head on, they stick their head in the sand and think one day the packages will ship out by themselves.
One of the things that I think have really hurt playing card campaigns is that we had 2 disastrous projects at the very beginning. Alex's Vortex deck and Lance's Stempunk deck. People are still waiting for their vortex decks to this day, which is over 14 months after Alex received them and the steampunk deck took almost a year because of personal problems that Lance had, that I will not share here. Those 2 projects set the bar so low, that new campaign creators think it is OK if you deliver rewards 6, 9 or 12 months after the campaign was funded.
Thanks!